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Delirium: The VR Experience

About

Daniel Viruet is a developer with a concentration in project management. Whenever he has the opportunity, Daniel loves hyper-analyzing stories game developers create and how they immerse the player with more than just gameplay. His personal favorite games and stories are from Hideo Kojima, Tetsuya Nomura, and Akira Toriyama

Personal Statement

There’s more to pushing a button than we realize. It’s a commitment, it’s a moment, and it’s a story. It’s important for an individual to feel that all of their decisions help them in their overall goal using game development as a medium to accomplish it. Being in game development, I mediate artwork, levels, scripts, and sound together in what the player will experience, second to second, through the use of project management and designing around the hook. Combining these crucial aspects develops a narrative that soon becomes a memory born from something as simple as pushing a button.

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Synopsis:

In the direct sequel to the record-breaking Call of Duty: Modern Warfare II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before.

Role: Associate Producer

• Managed a multi-disciplinary team of 30+ on different features and environments.

• Monitored and fostered relationships between home studio and client.

• Managed the onboarding and offboarding of external contractors and internal team members.

I'm An Egg (2017)

I'm An Egg is a video game with the objective being to guide your egg through the stage into a basket of safety!Team Lead: Erik VerlageProgramming: Kornel, Christer "McFunkypants" Kaitila, Naro, Tim Waskett, Hadi Y.Q., Chris DeLeonMusic and Sound Effects: Jeff PennyLevel Design: Cameron Button, Daniel Viruet, Chris DeLeon, Erik VerlageEgg Design: Mary Brady, Tim Waskett, Naro, Remy Lapointe, Terrence McDonnell, Oasis Rim, Levi Miner, Kornel, Christer "McFunkypants" Kaitila, Chris DeLeon

Steel Cavalry (2018)

Windows 7 or Edge browser note: if the webGL build above does not run in-browser please scroll to the bottom of this page where you can find our Windows Download. You'll still be able to play it that way.Developed Jan 7 - Apr 8, 2018 by members of Gamkedo ClubMy role on this project was as a level designer and 3D modeler

Lost Prince (2018)

"Lost Prince" is the name of my 2D pixel art side-scroller for my undergraduate senior project. It revolves around a boy who lost his mother, the queen, at a young age by an evil wizard and has been trapped in the place he called home all his life. One day, a massive tremor occurs that breaks open the door of the prince's prison allowing him to make his escape. He stands tall with a bow in hand rescue his mother and bring the wizard to justice.Project AbstractGame Development is a daunting and intimidating field to dive into with all the plethora of tools that are at an individual’s disposal. With this in mind, the goal for my project, Lost Prince, is to serve as a catalyst for students’ inquiry in creating a game as a project. Lost Prince is a pixel art sidescroller developed on the cross-platform game engine Unity. The project utilized the 2D perspective found inside Unity to portray the story of a young Prince who was trapped inside his home by a malicious wizard who abducted his mother. As the player, your goal is to guide the now older prince through 5 stages and confront the villain responsible for separating your family.

Delirium: The VR Experience (2019)

We've been able to export our game towards a web-based VR experience.To enable this experience on google chrome:
1. Type this link in the search bar chrome://flags#en
2. Type "VR" in the search flag bar
3. Enable WebVR

Awarded for it's support in designing Educational Games for the Veterans Health Administration

Delirium is a serious disturbance in mental abilities that results in confused thinking and reduced awareness of the environment. Our team’s goal is to better equip medical professionals in their efforts to assist patients with this condition through the use of virtual reality.In this digital space we plan to:– Develop an immersive educational product that simulates the experience of delirium symptoms in a virtual reality (VR) environment.
– Improve clinical staff’s understanding of signs/symptoms of delirium.
– Maintain the knowledge/confidence gained from the delirium education above via staff re-training and re-assessment.
– Impact recognition of delirium in the hospital setting.

The Sickle Upon Sekigahara (2020)

Role: Game Developer
Engine: Tyrano Builder 1.8.4c

Responsibilities:
- Designing dialogue layout and assets
- Importing audio and visual assets via engine coding

The Sickle Upon Sekigahara is a short Visual Novel that puts the player in the role of Kobayakawa Hideaki in the most tumultuous period of his life: Between his time as commander-in-chief of the Second Korean Invasion in 1597 and his time as a reluctant combatant during the Sekigahara Campaign (1600).

WAKE

Role: Producer / Game Designer
Engine: Godot

Wake is an awesome game developed for the "Game Off 2024" game jam! Duration of this project was the entire month of November with a team scattered across the globe!

Responsibilities
- Designed and developed game levels, ensuring engaging and cohesive gameplay experiences.
- Created the narrative, including character development, storyline, and integration of the game jam theme.

Synopsis:The protagonist, a plague doctor, is investigating mysterious behavior at a quarantined inn, where they begin to experience blurred boundaries between reality and nightmares. Unbeknownst to them, they are being unknowingly tested by extraterrestrials. The inn harbors strange phenomena, with areas shifting between reality and dream-like states. The protagonist must navigate these shifting spaces, interacting with four NPCs tied to specific dream-based mechanics. Throughout the investigation, the protagonist uncovers the strange forces influencing the inn’s fate, ultimately culminating in a choice that affects the lives of the NPCs and the protagonist.

Dust and Deception

Role: Game Designer

Responsibilities
- Building the game design document
- Creating UE4 blueprints of in-game traps
- Managing other team members to unify vision and maintain project transparency.

Dust and Deception is a hobby game developed by strangers who met online. FYI, there are still some known bugs. The player is a struggling farmer during the Great Depression. The farm is smack dab in the middle of the dust bowl. The player finds a mysterious underground reservoir. In a time where most people are unable to grow their crops, the player finds the most valuable resource of all “Water”. Desperate people begin to lash out. Additionally, people at the top of the area’s social structure formulate a plan to profit from the farmer by any means necessary. The player will have to defend his farm from both the desperate and the greedy. The player must also make sure his family and friends survive the harsh conditions that accompanied the dust bowl’s landscape. The game is a first person base defense, focusing on crafting and placing traps in strategic locations while avoiding getting detected and killed.

Synopsis:

From the minds behind Magic: The Gathering comes Magic Spellslingers, a fast-paced strategic card battler packed with heroes as unique as you. Play with fire! Command a kraken! Fight from the shadows! Choose a Spellslinger who fits your playstyle and personality.

Role: Associate Producer

• Owned Localization, which involves using a proprietary localization tool,
monitoring and executing LQA tests with external partners, and matching
translation implementation with milestones.

• Worked with internal discipline leads to manage the agile process and to address bottlenecks, blockers, and impediments affecting the team.

• Managed the onboarding and offboarding of external contractors and internal team members.